![]() ![]() ![]() The game does not dwell on prominent battles apart from the Battle of the Hornburg in the Good campaign, but rather presents scenarios based upon Tolkien’s writings with varying degrees of license taken. The game features a Good and an Evil campaign, in which one fights the War of the Ring from opposing sides. Playable Evil heroes include Gollum, Saruman, and the Lord of the Nazgûl. The Minions of Sauron include the various kinds of Orcs and Goblins, Warg-riders, Trolls, the Haradrim, and Giant Spiders. Playable heroes on this side include the Fellowship of the Ring, as well as others such as Faramir and Erkenbrand. The Free Peoples include Men – Men of Gondor and Rohan, the Dúnedain of the North – as well as the Elves, Dwarves, Beornings and Huorns. ![]() The game features two factions to choose from: The Free Peoples of Middle-earth (the Good side) and the Minions of Sauron (the Evil side). The player takes control of one by either finding on the map (by having a unit go near it) or wresting it from the foe (killing guards, if any, or else taking it when left unguarded). Unique to the game are the Places of Power, monuments that award bonuses (e.g., increased armor or attack) if controlled by the player. Some influence from Warcraft III can also be seen, with the Minions of Sauron corrupting land with War Posts before they can build upon it - very similar to Warcraft's blight. The player can use Fate Points (gained in combat) to summon Heroes, purchase their special abilities, and activate special faction-specific Fate Powers that will aid him or her in gameplay such as summoning an Ent or a Balrog. This resource is called Yin or Yang in the previous game, depending on the faction being used, and is called Fate here. The game also emulates Battle Realms’ yin and yang system, where combat experience (or special actions) would provide a special resource that could be used to buy upgrades or units. Some features from Battle Realms that were carried over include toggleable walking and running for units and the ability to set buildings on fire. The game also follows standard RTS conventions by having rally points, unit creation, and purchase of upgrades at certain buildings, etc. Most regular units also have abilities of their own. A similar layout and control system is used, and the player gets to control hero units with special abilities. The game plays much like Warcraft III with added features, some previously used in Battle Realms. Its production being received by fans as mediocre, it was closely followed by EA's The Lord of the Rings: The Battle for Middle-earth, which became a major hit.Ĭampaign maps are divided into levels, shown as locations on Middle-earth. Despite its mystical appearance and fairly diverse 3D environments and buildings, the game was subject of some criticism, due to its style of play resembling that of Warcraft III. Environments range from Mirkwood to the barren stretches of Mordor, and each contain numerous settings such as ruined cities, Elven forests, and Dwarven mountains. The game features a horde of different warriors that can be employed by one of the two available factions, Free Peoples and Minions of Sauron, referred to as Good and Evil in the game. Thus, characters such as Frodo and Aragorn look and sound different from their depiction in the films. Unlike the later The Lord of the Rings: The Battle for Middle-earth by Electronic Arts, War of the Ring is based solely on the books, not on the films by Peter Jackson. Set in Middle-earth, it expands upon the events of the War of the Ring as told in The Lord of the Rings. It was published by Sierra Entertainment. The Lord of the Rings: War of the Ring is a 2003 real-time strategy game (RTS) developed by Liquid Entertainment, the makers of the previous Battle Realms and its expansion, Winter of the Wolf. ![]()
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